top of page

Resume

Jeffrey Bodden
San Francisco, CA
jeffrey.bodden@gmail.com
https://www.imonaquest.com

OBJECTIVE​

To obtain an entry level position as a Game Artist in a workplace that will bring exciting opportunities to grow as an artist and designer

TECHNICAL/ART SKILLS

  • Maya: Hard, Mid and Low Poly Modeling, rendering, UV Unwrapping, Animation

  • Photoshop: Image manipulation, Texturing. Digital Painting

  • ZBrush: High poly sculpting, Polypaint, Texture Creation

  • Crazybump: Normal Map Creation

  • Unreal (UDK) Engine: Engine: Lighting, Material Creation, World Building

  • ndo2: Map creation (Normal, Ambient Occlusion, Spec, Height, etc.)

  • xNormal: Map baking (Normal, Ambient Occlusion, Height, etc.) Traditional drawing skills including story boarding and background layout and design

  • Unity: World Building

  • Ilustrator: Vector Art, Asset Creation

EDUCATION
The Art Institute of California - San Francisco, San Francisco, CA  
Bachelor of Science, Game Art & Design

September 2012

3D ART PROJECTS
The Art Institute of California – San Francisco, San Francisco, CA 
Unity Game Project: Steel to Ashes                                                                       2011
Modeler/Texture Artist

  • Worked on a team to design a car combat game

  • Modeled and textured 3D assets that such as walls, columns, dome, stands, etc.

UDK Game Project: Ravenward                                                                             2011
Designer, Modeler/Texture Artist

  • Team created a horror theme first person in UDK

  • Created a BSP of the first floor of the haunted asylum

  • Created scripted events using Unreal Kismet

  • Modeled and textured a variety of different 3D assets relating to an abandoned asylum

Unity Game Project: Spooky Cross                                                                       2010
Modeler/Texture Artist/Scripter

  • Team of 3 people who developed an isometric time attack racer with a tongue-in-cheek horror theme

  • Designed game idea doc and developed 3D models, GUI, color/normal map textures and particle effects

WORK EXPERIENCE 

​D2S Games, San Francisco, CA                                                                     ​2011 – 2012​
2D Artist and Animator Intern

  • Worked on a game multi-platform game connected through Facebook, iOS, and the web

  • Created multiple 2D assets with Photoshop

  • Created different 3D animations using Maya


Target, North Bergen, NJ                                                                                      2006 – 2008
Sales Floor Team Member

  • Provided assistance to the Electronics Dept. team members

  • Communicated with other team members and customers

  • Trained new team members



bottom of page