
Resume
Jeffrey Bodden
San Francisco, CA
jeffrey.bodden@gmail.com
https://www.imonaquest.com
OBJECTIVE
To obtain an entry level position as a Game Artist in a workplace that will bring exciting opportunities to grow as an artist and designer
TECHNICAL/ART SKILLS
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Maya: Hard, Mid and Low Poly Modeling, rendering, UV Unwrapping, Animation
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Photoshop: Image manipulation, Texturing. Digital Painting
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ZBrush: High poly sculpting, Polypaint, Texture Creation
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Crazybump: Normal Map Creation
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Unreal (UDK) Engine: Engine: Lighting, Material Creation, World Building
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ndo2: Map creation (Normal, Ambient Occlusion, Spec, Height, etc.)
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xNormal: Map baking (Normal, Ambient Occlusion, Height, etc.) Traditional drawing skills including story boarding and background layout and design
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Unity: World Building
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Ilustrator: Vector Art, Asset Creation
EDUCATION
The Art Institute of California - San Francisco, San Francisco, CA
Bachelor of Science, Game Art & Design
September 2012
3D ART PROJECTS
The Art Institute of California – San Francisco, San Francisco, CA
Unity Game Project: Steel to Ashes 2011
Modeler/Texture Artist
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Worked on a team to design a car combat game
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Modeled and textured 3D assets that such as walls, columns, dome, stands, etc.
UDK Game Project: Ravenward 2011
Designer, Modeler/Texture Artist
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Team created a horror theme first person in UDK
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Created a BSP of the first floor of the haunted asylum
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Created scripted events using Unreal Kismet
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Modeled and textured a variety of different 3D assets relating to an abandoned asylum
Unity Game Project: Spooky Cross 2010
Modeler/Texture Artist/Scripter
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Team of 3 people who developed an isometric time attack racer with a tongue-in-cheek horror theme
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Designed game idea doc and developed 3D models, GUI, color/normal map textures and particle effects
WORK EXPERIENCE
D2S Games, San Francisco, CA 2011 – 2012
2D Artist and Animator Intern
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Worked on a game multi-platform game connected through Facebook, iOS, and the web
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Created multiple 2D assets with Photoshop
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Created different 3D animations using Maya
Target, North Bergen, NJ 2006 – 2008
Sales Floor Team Member
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Provided assistance to the Electronics Dept. team members
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Communicated with other team members and customers
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Trained new team members